Your bloodline grants you regenerative abilities when you are injured.
- Hurt: If you fall below 75% of your maximum hit points (rounded up), you regenerate 1d4 hit points at the start of each of your turns. This continues until you exceed 75% of your maximum hit points.
- Bloodied: If you fall below 50% of your maximum hit points (rounded up), you regenerate 1d6 hit points at the start of each of your turns. This continues until you exceed 50% of your maximum hit points.
- Critical: If you fall below 25% of your maximum hit points (rounded up), you regenerate 1d8 hit points at the start of each of your turns. This continues until you exceed 25% of your maximum hit points.
- Only one of the regeneration effects will apply at any given time.
- Damage Exceptions: You cannot regenerate this way for one turn when you take damage from either a critical hit or necrotic.
Previous Versions
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3/30/2025 6:49:21 AM
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