Prerequisite: Charisma 15 or higher
Your very presence is magnetic, and you find that people are intrinsically drawn to pleasing you. When a creature that can see you with and Intelligence score of 8 or higher makes a saving throw against an effect or spell of yours that causes the Charmed condition, they make the saving throw at Disadvantage. You also have Advantage on Charisma (Persuasion) checks.
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