You have been changed through magic, science, or a volatile blend of the two. You have a blatant physical augmentation of your choice from the options below. The augmentation is obvious-such as with stitches, grafts of ocher creature's body parts, or implants-unless disguised.
- Aquatic Adaptation - You have gills or mucus membranes that allow you to breathe water, and webbed extremities that grant you a Swim Speed equal to your Speed.
- Natural Armor - You have scales, plates, or thick hide that grants you an AC of 13 + your Dexterity or Constitution modifier (your choice).
- Natural Weapons - You have claws, fangs, horns or some other natural weapon that you can use to make Unarmed Strikes that deal 1d8 damage on a hir. The damage is Bludgeoning, Piercing, or Slashing as appropriate to the form.
- Night Vision - You have Darkvision with a range of 60 feet, or your existing Darkvision if any has its range Increased by 30 feet.
(Note - These will need to be adjusted and added manually in your character sheet)
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