
Prerequisite: level 4+
You can use a bonus action to set your body aflame for up to one minute. When you do so, and at the start of your turn for the duration, you take 1d6 fire damage, which can't be reduced in any way. While this ability is active, your strength score is increased by 2, and the flames grant you half cover against attacks. You emit bright light in a 30ft radius and dim light 30ft afterwards. Additionally, when you hit with an attack roll, you can channel your heat to deal an additional 2d8 fire damage to that target. Creatures that end their turn within 5ft of you while the ability is active take 1d4 fire damage, and all fire damage dealt by this ability forces concentration saves at disadvantage. You can use this ability an amount of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.
You can end the ability early as an action otherwise taking cold damage you will have to make a constitution saving throw DC = 8 + The cold damage you received the ability will end if you failed the save as well as when you have incapacitated condition or died
You can end the ability early as an action otherwise taking cold damage you will have to make a constitution saving throw DC = 8 + The cold damage you received the ability will end if you failed the save as well as when you have incapacitated condition or died

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