The Greatest Loser Image
Prerequisite: “Requires a Constitution score of 15 or higher”
 

You are the absolute worst in combat. Pitiful. Embarrassing. People make tavern songs about how badly you get beaten and yet, you learn. Through failure, shame, and poetic defeat, you've unlocked an uncanny survival instinct that even fate finds hard to ignore.

•Chronic Loser: Whenever you willingly forgo a fight (this includes surrendering, fleeing, or otherwise forfeiting in combat), mark down a Lost on your Greatest Loser Log. You must announce this loss in-character. Example: well I lose again.

•Turn the Tide (Losers Blessing): Once You've reached 20 Losses, you may roll a single d20 at the start of any combat (or once per long rest). Whatever number you roll becomes a floating bonus that you can apply once to any one of the following for the rest of that combat. After words you must subtract the number rolled onto your loses.

 

Greatest Loser Buffs:

1. Enemies within 5 ft. have disadvantage on attack rolls against you for 1 round.

2.+2 to AC for 1 round.

3.Instantly recover 1d8 hit points.

4.+1 to Dexterity saving throws for the rest of the encounter.

5.If your first melee attack misses, it still deals half damage.

6.Gain advantage on one check during combat.

7.If you are prone, you may stand up as a free action.

8.If you miss an attack, you may immediately make another with disadvantage.

9.The next time you’re hit, the attacker takes psychic damage equal to your Charisma modifier (minimum 1).

10.+2 to AC until the end of your first turn.

11.Gain advantage on your first saving throw in this combat.

12.If you fall prone, your next melee attack is made with advantage.

13.Gain +10 ft. movement speed for the first 2 rounds of combat.

14.Gain 5 temporary hit points at the start of combat.

15.One ally within 30 feet gains advantage on their next attack roll.

16.Your first attack in this combat has +3 to hit.

17.The first enemy that hits you must make a Wisdom saving throw (DC = 8 + Proficiency + Charisma modifier) or be frightened until the end of their next turn.

18.Once this combat, reroll a failed attack roll or saving throw (must use the new roll).

19.Add your proficiency bonus to all damage rolls for the duration of the combat.

20.For 1 minute, you gain:

•+3 to AC

•+3 to attack and damage rolls

•Advantage on all saving throws

•Immunity to the Frightened condition

•Enemies have disadvantage on opportunity attacks against you

•Enemies have disadvantages on all attacks against you

 

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2025 2:24:00 PM
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The Greatest Loser Image

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