You have a number of Ninja Points equal to DOUBLE your Proficiency Bonus to be spent on the following Options which you can use at will:
You Regain all points on a Long Rest and Half Points on a Short Rest.
(1 Point) Shadow Travel: Trained as you are to move with great speed and stealth. You disappear into any dim light or darkness and are able to teleport to any shadow within a 60ft radius. The shadow needs to be seen, but not necessarily by you (e.g. Familiar, ally). Shadow Travel can also be used in pure daylight as any being will cast a shadow that can b travelled through.
(2 Points) Ninja Flurry: You can give yourself an Extra Attack option with Advantage. This can be used even if you have the Extra Attack feature.
(3 Points) Ninja Luck: You can re-roll any Attack Roll, Saving Throw or skill check if you have previously failed. You must use the new roll.
(Half Points) Ninja Misdirection: Using your well trained abilities, you make movements that distract your opponent causing them to roll with Disadvantage.
(Half Dice) Ninja Substitution: Sacrificing half your points, you can avoid all damage until the end of your next turn, when hit by any attack you can choose to Shadow Travel instead to a different spot where there is Dim Light, Darkness or a shadow cast by a Creature or Object
(All Dice) Overwhelming Power: By sacrificing all points you can put all your power into your attack/s that turn (Attack, Extra Attack, Bonus Action Attacks) - (includes extra damage options, e.g. Hunters Mark, Sneak Attack, etc) - There is no need to roll the dice, instead you take the maximum number on each dice.
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Posted Apr 4, 2025Made a small mistake: Where it says Half Dice and All Dice should Read ; Half POINTS and All POINTS.