Prerequisite: Proficiency with tridents
Tridents you wield deal 1d8 (instead of 1d6) piercing damage when used one-handed, and 1d10 (instead of 1d8) when used two-handed. The throwing range of a trident increases to 30/90 feet (from the standard 20/60 feet).
Additionally, whenever you score a critical hit with a trident against a creature holding a weapon, the creature must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be disarmed. On a failed save, the weapon is knocked from their hand and lands at their feet.
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