Feat (Prerequisite: dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase dexterity by 1, to a maximum of 20.
Martial Grip. You can use either acrobatics or athletics for any grapple related saves, rolls or dc's
Grappling Throw. As a special attack action, you can attempt to throw a creature you've grappled or restrained up to 15 ft. To do this make a contested roll against the creature with either acrobatics or athletics, whichever is higher. On a success, the creature lands prone and breaks free of the grapple. This movement does not provoke opportunity attacks. If the creature is smaller than you, roll with advantage, if it is larger, roll with disadvantage. If youre throwing a willing creature, it doesnt require a grapple and automatically suceeds. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
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