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Yamato

You choose the path of the katana known as Yamato.

Judgment Cut

At 3rd level if you are attacking with Yamato, instead of the normal attack, you can attack using your wisdom modifier, sending a burst of Slashs at a range of up to 12m.

Sharp Reflex

From level 3 onwards, if you can see the attack coming, you can use your Yamato to add half your attack bonus to your AC.

Nimble Movement

Starting at 7th level, you can move faster across the battlefield, your movement doubles, and you gain momentum charges. When using a charge, you do not provoke opportunity attacks for the rest of the turn and gain 30 feet of movement in a straight line, making a slash all the way through, causing 2d8 piercing damage. You can use this ability a number of times equal to your Dexterity modifier. Recovering its uses after a long rest.

Devil Trigger

At the 11th level you can spend 2 Devil Trigger Points and use your bonus action to release part of your Yamato's true power for 1 minute, changing your appearance in the process. In this form regeneration becomes superhuman, healing you for 2d10 + your Constitution modifier at the start of each turn, in addition Yamato deals 2d8 + your Dexterity modifier as extra necrotic damage. You recover half your Devil trigger points in a long rest, and you can only store two at a time, this limit increases to 4 at the 18th level.

Judgment Cut End

From 11th level, if you are in your Devil Trigger form you can spend an action to concentrate your demonic energy by making a series of different cuts, all creatures within a range of 12 meters must perform a dexterity check (DC = 10 + proficiency + wisdom modifier), receiving 20d8 slashing damage on a failure, or half of that on a success. You can use this feature once every time you enter and are out of Devil Trigger.

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