Yamato
You choose the path of the katana known as Yamato.
- Judgment Cut
At 3rd level if you are attacking with Yamato, instead of the normal attack, you can attack using your wisdom modifier, sending a burst of Slashs at a range of up to 12m.
- Sharp Reflex
From level 3 onwards, if you can see the attack coming, you can use your Yamato to add half your attack bonus to your AC.
- Nimble Movement
Starting at 7th level, you can move faster across the battlefield, your movement doubles, and you gain momentum charges. When using a charge, you do not provoke opportunity attacks for the rest of the turn and gain 30 feet of movement in a straight line, making a slash all the way through, causing 2d8 piercing damage. You can use this ability a number of times equal to your Dexterity modifier. Recovering its uses after a long rest.
- Devil Trigger
At the 11th level you can spend 2 Devil Trigger Points and use your bonus action to release part of your Yamato's true power for 1 minute, changing your appearance in the process. In this form regeneration becomes superhuman, healing you for 2d10 + your Constitution modifier at the start of each turn, in addition Yamato deals 2d8 + your Dexterity modifier as extra necrotic damage. You recover half your Devil trigger points in a long rest, and you can only store two at a time, this limit increases to 4 at the 18th level.
- Judgment Cut End
From 11th level, if you are in your Devil Trigger form you can spend an action to concentrate your demonic energy by making a series of different cuts, all creatures within a range of 12 meters must perform a dexterity check (DC = 10 + proficiency + wisdom modifier), receiving 20d8 slashing damage on a failure, or half of that on a success. You can use this feature once every time you enter and are out of Devil Trigger.
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