Characters gain an affinity with one of the five elements:
Fire (Fire) - Earth (Acid & Poison) - Air (Lightning & Thunder) - Water (Cold) - Life (Necrotic & Radiant)
This affinity grants two powers:
Damage Reduction: Characters gain Damage Reduction equal to their Proficiency Bonus against damage of their Affinity type(s). This is applied after any appropriate resistances or saves, etc.
Inherent Channel: Characters gain bonus damage equal to their Proficiency Bonus any time they would deal damage of their Affinity type(s). Life Affinity also adds a bonus to magical healing they cast equal to their Proficiency bonus.
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