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Flame Breath. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of fire in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 Fire damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

Unnatural Anatomy. When you use your Flame Breath, you take Fire damage equal to half the number rolled and you have disadvantage on the next attack or skill check you make before the end of your next turn.

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

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