Treasury Gate
You have a pocket dimension granted to you by a higher power; its a vast vault that contains all the treasures you own. Through mastery of this space, you can call forth items you have stored in it or launch them at will through portals within 30ft. The pocket dimension's space is unlimited and can only store a non-living weapon or item.
Treasury: As a bonus action, you can summon one item you own from your vault into a target's hands or at your feet (your choice). You may return any item to the vault at will, no action required. If the item leaves your possession, it returns to your vault at the end of your next turn.
Treasure Barrage: When you reach level 10, as an action you can conjure a portal and launch a stored item at a creature you can see. Make a ranged spell attack. On a hit, the target takes as much damage as the item would deal as a melee attack on its own plus 2d8 force damage. The item immediately vanishes back into the vault. Make a separate attack roll for each portal if its different targets.
You can summon one extra portal every 5 levels.
You may choose the same or different targets for every portal.
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