Mana Powered: Each active hearing mod (Hearing Amp, Select Sound Filter, Spatial Recognizer) consumes the ability to cast 1 cantrip for the day. Starts game without knowing how to disable hearing modifiers to recover usage of cantrips, or that he can even cast magic. If not actively chosen to manage, cyberear systems passively consume as many cantrips as possible to maximize functionality.
Active Hearing Mods (Signified by A)
- Hearing Amp (A): Doubles range at which audio perception checks are triggered
- Select Sound Filter: Enables the user to filter out background noise, competing conversations, etc.
- Spatial Recognizer (A): Provides advantage to investigation or perception checks to locate source of sound
When all 3 active hearing mods are enabled, user cannot be surprised, even when asleep.
Passive System Mods (Always Active)
- Balance Augmenter: User is able to navigate treacherous footing with ease, and is incredibly difficult to shove. Gains advantage against all shove attacks.
- Dampener: User cannot be deafened from loud noises, resistance to sonic attacks
- High & Low Frequencies: Enables the user to listen for specific frequencies. If paired with Ultrasound vision, modifies line of effect to now allow for that line to rebound off solid surfaces once.
- Recorder: User can record audio. When paired with Opticam, can record full scenes with full a/v.
If no cantrips are consumed to power the cyberears in a given day, the entire system (including the Passive System Modifiers) is deactivated.