Feat Of The Altimatum Image

This is quite literally all of the gods in the universe blessing you with powers suitable to rival them for power. When you attain this feat, you gain the following benefits:

A. Roll a d100. All damage rolls you make while wearing the weapon gets multiplied by that number.

B. Choose 2 weapons of your choice. All magical properties of that weapon are now part of your unarmed attack. You do not need possession of theses weapons to take their magical properties, you just need to know their names.

C. If you score an unnatural 20 on attack rolls, you can choose to roll for critical damage instead. The attack is still considered a non-critical attack, but you roll as if it is a critical.

D. All damage dice rolled during all attacks become d20s.

E. Your number of attacks per attack action increases by 3, adding to your total.

 

F. At the start of all combats, you can choose to surround yourself in a force field until the start of your first round. While the barrier is up, absolutely nothing can pass through the barrier, including yourself. No magic effects or abilities, as well as any objects, can reach you. The barrier is 10 feet in diameter, and it is a sphere centered on yourself. This barrier dissipates at the start of your first turn.

G. Any unarmed attacks deal an extra 2d12 magical bludgeoning damage. On a critical hit, the glove can do one of 3 things:  *

          1. The attacked creature takes an extra 20d6 magical bludgeoning damage, but the wearer takes 1/4 the total, and the damage is changed to nonmagical.

          2. You maximize the damage rolls immediately of all damage dice.

          3. You gain temporary hitpoints equal to 1/2 the damage dealt.

H. You gain an extra 3 actions, and they behave as normal actions.

I. your base walking speed increases by 10.

J. Your base AC decreases by 2

This item also has a curse. All users of the ring have -2 to all ability checks (not including ability saves)

roll a d6. Your hit point maximum increases by that factor.

 

*note: when rolling a critical, you still roll all extra critical damage, and add the benefit chosen.

Feat Of The Altimatum Image

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