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Boon of Teaching

You are a paragon of knowledge transfer, capable of unlocking the potential of others simply through presence and guidance. Your insight into learning, coupled with your innate ability to inspire growth, makes you a mentor of legends.


Master Teacher

You can teach a feat or spell to another character after just 1 day of focused training. The recipient must meet any prerequisites. If the target is within 1 tier of your level, you may bypass one prerequisite.

You can only teach one feat or spell this way per character per week.


Accelerated Training

When you spend at least 1 hour training with another creature, they gain one of the following benefits for the next 8 hours:

  • +1 bonus to ability checks made with a skill you're proficient in and are training them in.

  • Advantage on saving throws related to the topic of the training (DM's discretion).

  • One spell you cast on them during this time lasts its full duration without requiring concentration.


Echoes of Wisdom

All allies within 60 feet of you gain a +2 bonus to any Intelligence checks or saving throws, and they learn one language or tool proficiency of your choice after 8 hours of study with you (you may only grant this to one creature per long rest).


Growth Mechanic: Guiding Flame

Every time one of your students (a creature who has gained a permanent boon, spell, feat, or proficiency from you) achieves something significant—such as leveling up, defeating a major foe, learning a new subclass, or completing a personal goal—your own teaching ability becomes more powerful.

After 5 such student milestones:

  • Guidance Eternal: You can teach 2 spells or feats per person per week.

  • Mentor’s Blessing: When you teach someone a spell, you may also grant them the ability to cast it once without expending a spell slot.

After 10 student milestones:

  • Beacon of Mastery: You may permanently grant one creature a subclass feature they are eligible for, even if they are not of that class, once per month.

  • You can now passively grant all allies within 60 feet of you a +1 to their proficiency bonus while you are alive and conscious.

After 15 student milestones:

  • Teach Efficiently: Teaching time for feats, spells, or proficiencies is halved (e.g., a feat now takes 12 hours instead of 24).
  • Imprinted Legacy: When you die or ascend, all creatures of your choice you've taught retain one minor magical trait or boon of your design, reflecting what you taught them (DM/Player decision). These traits persist permanently as a memory of your teachings

After 20 student milestones:

  • Mass Lesson (1/week): Teach up to 30 creatures one feat, spell, or proficiency at once over the course of 3 days. Must meet prerequisites.
  • Living Legacy: You may name a successor. If you die, that creature gains this boon at its base level and can grow it as you did. You may change this designation once per month.
  • Truthspeaker’s Blessing: Students within 1000 feet of you cannot be deceived by illusions, false information, or memory alteration. They feel when knowledge is false

After 25 student milestones

  • Shared Advancement: When a student levels up, you may immediately gain one Epic Boon, Feat, or learn a spell of 6th level or lower (must be castable by your class).

After 30 student milestones:

  • Random/Unknown but positive effects for you and your students, for every subsequent 5 student milestones
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