Elemental Magic Hand Image

You are able to manifest your Mage Hand as a limb. This manifests as an element of either fire, water, earth, or even air. Choose one. 

You learn the Mage Hand cantrip if you didn't already know it. It now lasts one hour instead of one minute; however, it must stay attached to your body. If you use it and it detaches from the body, the spell ends in one minute as normal. 

The elemental mage hand will not do any damage to you or your body. This applies to only other creatures or objects. 

Whatever element it manifests as, it also acts as, so if you have a fire mage hand, then you must be careful to not burn flammable objects or to accidentally burn a friendly creature.

The elemental mage hand will not do any damage to you or your body. This applies to only other creatures or objects. 

It does 1d4 elemental damage to whoever you touch with it corresponding to the element you chose. This depends on the element it manifests as and is added onto regular unarmed damage. It also counts as unarmed attacks for feature purposes. 

Alternatively, you can use a spell slot to upcast it, granting you a one-time unarmed attack with this arm corresponding with its elemental damage type. Upcasting the limb is a bonus action but still requires an attack action to use. This does not end the Elemental Mage Limb Effect. For each level cast, it adds 2d4 of extra damage.

So casting with a level 1 slot would be the 1d4 + 2d4, a level 2 slot would be 1d4 + 4d4, a level 3 slot would be 1d4 + 6d4, and so on.

 

Elemental Magic Hand Image

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