Katarin, The Unwavering Guardian, is a name that will be spoken in awe across plains scorched by war and skies torn by fire. Born of the steppe, raised beneath open heavens and the watchful gaze of eagles, she is a warrior forged by tradition and tempered by fire.
Her armor is a fusion of heritage and power—lamellar plates engraved with protective prayers in Old, lined in fur, wind-worn from years astride the back of a legend. A crimson sash is tied at her waist, the mark of her clan, frayed but never severed. Across her shoulders hangs a blue-and-gold cloak, clasped with a brooch in the shape of a dragon's eye.
For Katarin rides not a steed of flesh and bone, but a scaled dragon, whose wings churn the air like thunder across the endless steppe. Isaac’s scales are a deep cobalt, streaked with veins of lightning. His voice is ancient, calm, and curious—an immortal contrast to Katarin’s fiery discipline. Their bond is not one of conquest, but of shared purpose. Where she defends the innocent with sword and steel, he shields the skies with claw and flame.
Guardian’s Blessing
As long as you moved within 5ft of the creature you marked with unwavering mark you gain the benefit until the start of your next turn as if you were 5 ft even if you move away. Creatures with your Unwavering Mark deal half damage to all other creatures but you. On your turn your mount’s can move using your movement.
Guardian’s Fury
When a creature fails a save due to your Ferocious Charger you may have them become incapacitated or restrained instead until the end of their next turn. Your mount gains a bonus to their attacks equal to your strength or dexterity modifier same as what your mount uses for the attack. When a creature attacks an ally other than you while it has Unwavering Mark, once per turn you can make an attack against them or as a reaction you can take the attack action as though it were your turn.
Guardian’s Gift
As long as you moved within 5ft of a hostile creature you gain the ability to use your warding maneuver against any creature they attack or impose a save against until the start of your next turn as if you were 5 ft even if you move away, for this reaction you can add the die to the save. Your mount’s speed is doubled. When you would receive healing or use Action Surge, your mount also receives the benefit. You cannot be dismounted against your will while conscious.
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