Danger Sense
You have advantage on Wisdom (Perception) checks, you gain a +10 bonus to initiative checks, and when you are targeted by an attack or effect, you gain blindsense out to 30 feet, granting the following benefits:
-
You cannot be surprised while conscious.
-
Other creatures do not gain advantage on attack rolls against you as a result of being hidden from you.
-
Attack rolls against you are made at disadvantage.
-
You may make an Acrobatics check against the attack roll. If your result is higher, you dodge the attack completely.
Superhuman Strength
- Your Strength score becomes 30.
- You have Resistance to Kinetic (bludgeoning, piercing and slashing) damage due to your muscle density.
Superpowerful Build: You count as two sizes larger while engaged in melee and while determining your carrying capacity and the weight you can push, drag, lift or throw.
Herculean Blows: You can roll one additional weapon damage die with attacks made with melee or thrown weapons. Your unarmed attacks deal 1d10 damage.
Healing Factor
You regain 10 Hit Points at the start of your turn. You may only be killed if your body is totally disintegrated. Otherwise, depending on the severity of damage, you heal to 1 Hit Point within 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/12/2025 3:08:45 PM
|
1
|
0
|
1.0
|
Coming Soon
|
Comments