Hit dice: 1d0 per level. Hit points per level: 1d0 (or 6) + constitution modifier per level. In feat builder, additional 8 hp for level 1 since I have +2 to con
Level 1
Congratulations!
You've formed a bond with a very young dragon. With this bond comes the understanding that you do not own this creature - after all, many dragons, regardless of age, possess intelligence and wisdom far beyond that of humanoids. That being said, fear not! This dragon doesn't own you either! Instead, this is a burgeoning partnership. You take care of each other and understand that, as long as your goals are aligned, you'll both continue to do so.
Basics
Talk the talk: you learn to speak, read, and write draconic (your dragon companion already speaks common)
You gain proficiency in either animal handling or insight.
Riding
Assuming you and your dragon are in good standing, it will allow you to ride it, keeping in mind the following:
- You must be medium or smaller
- While riding a juvenile dragon, the dragon's speed is halved.
During combat:
- The dragon acts on your initiative and it can understand the requests (never commands!) you make of it.
- If you do not make any requests of/plans with your dragon and you aren't riding it, then it will do its best to defend you and itself.
- Arrival time: your dragon companion may not always be nearby and will need time to reach you.
If you begin combat without your dragon, you can use a bonus action to summon it to arrive on your turn in the next round.
Burgeoning Bond: when you can see or hear your dragon companion, either of you can use an action to embolden each other and grant both of you temporary hit points equal to your prestige level plus your constitution and proficiency modifier.
While you both have these temporary hit points, you get advantage on your first attack each turn. You may use this ability twice (combined, not each) per short or long rest.
Young Dragon Mount
Large dragon, unaligned
Armor Class: 13 + PB
Hit Points: 5 + 5 times your overall level
Speed: 30 ft., fly 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws: DEX +2 plus PB, CON +2 plus PB, WIS +1 plus PB
Damage Immunities type associated with their color
Senses blindsight 10 ft., dark vision 120 ft
Languages: Common, Draconic
Proficiencies: Perception, Acrobatics
Passive Perception: 10 + WIS + PB
Proficiency Bonus: (PB) equals your bonus
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit,
- Reach: 5ft., one target
- Hit: 2d8 + 3 piercing damage plus PB damage of the type determined by its color
Claws. Melee Weapon Attack: +7 to hit,
- Reach: 5ft., one target.
- Hit: 2d6 + 4 slashing damage.
Elemental Breath (3/day.).
- The dragon exhales a 15-foot cone of elemental energy.
Each creature in that area must succeed a DEX saving throw (DC 10 + PB) - Fail: PBxd6 elemental damage
- Success: half damage
- Note: cone size increases to 30' at Dragon Rider IvI 5
Reactions
- Withdraw (gained at Dragon Rider Ivl 2). When you or your dragon are hit by an attack, your dragon can move up to 10 feet. This movement occurs after the attack hits and does not provoke opportunity attacks
- Tuck and Roll (gained at Dragon Rider IvI 4).
When a creature makes an attack against you or your dragon while flying, EITHER of you can use your reaction to warn your the other and grant them a +2 bonus to their AC until the end of the attacker's current turn. This can be done a total of 3 times per short or long rest (this total is combined between rider and dragon - not each).
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Posted Apr 20, 2025Don’t forget, this adds static hp as if you have a +2 Con modifier! If your con modifier is different you need to manually make sure your HP is increasing by 6 (standard average dnd beyond of a d10) plus YOUR CON MODIFIER!