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You gain the following benefits.

Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.

Very Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a ranged weapon that has the Ammunition property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a ranged weapon that lacks the Two-Handed property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.

Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one. Additionally, you can ignore the loading property of your weapon.

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