You have honed your body and instincts into the perfect weapons of war, mastering unorthodox combat and sheer force. You gain the following benefits:
•Armed Attacks: When you hit a creature with an melee weapon and deal damage, you may choose to deal bludgeoning damage equal to 1d8 + your Strength modifier + your proficiency bonus, instead of the normal damage.
•Improvised Weaponry: You gain proficiency with improvised weapons. Additionally, when wielding an improvised weapon, it counts as a simple weapon for the purpose of feats, abilities, and magic item requirements.
•Push. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can choose to deal damage and push the target 5 feet away from you. This feature can only be used once per turn.
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