Once per 2 long rests you can roll a constitution check which much surpass 10. On a successful roll. use 2 of your wild shape forms to merge with an inanimate object and control this object (can only be used on objects that can move so no planets, buildings or anything rooted into the ground such as trees)
On a fail you expend 2 uses of wild shape and take 1d12 +4 damage as the atoms you try to merge with you go wildly unbalance and cast you out violently
at level 10 change d12 to a d10
at level 15 change d10 to a d8
at level 20 change d8 to a d6
You keep this form until cancelled or until the hit points for this form reach 0.
Unless the item has some form of easier movement you keep your slow Gnomish movement speed of 25ft
Consequences
+1 exhaustion
-2 constitution until long rest
Can use 1 tinker check per week to create up to 6 potions of healing out of atoms of organic items.
D6 for amount
D4 for type
D100 for materials used
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