Prerequisite: Ryder background
Increase Dexterity Ability Score by +1, to a maximum of 20.
You have advantage on saving throws made to avoid falling off your mount, and on Acrobatics and Athletics Ability checks when you begin or finish a maneuver in the saddle. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
Mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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