You have mastered the cruel art of the whip, channeling arcane instinct and twisted finesse to tear strength, speed, and even life from your foes.
Whip Mastery:
- You gain a +1 bonus to attack rolls you make with a whip.
- When you hit with a melee attack using a whip, you deal an additional 1d4 damage of the same type.
- While wielding a whip, creatures provoke opportunity attacks when they enter your reach.
- You have advantage on checks and attack rolls to disarm or grapple while using a whip.
Snatch (1/Long Rest):
As a bonus action, choose a creature within 30 feet. They must make a Constitution saving throw (DC = 8 + your Dex modifier + your proficiency bonus). On a fail:
- You reduce their Strength by 1 until the end of your next turn.
- You gain +1 temporary Strength (max +2).
- Your movement speed increases by 10 feet.
- You gain advantage on your next Strength (Athletics) check.
If you use Snatch again while at +2 Strength, you take 1d6 force damage from overload.
If the target drops to 0 HP, you may immediately pull a small item/body part from their body as a free action.
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