Your blood now carries the forest's poison.
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Once per long rest, your weapon strikes deal an extra 2d6 poison damage for 1 minute
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You have advantage on saves against poison
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Gain the Message cantrip (telepathy-style, hissing into minds)
Once per long rest, your weapon strikes deal an extra 2d6 poison damage for 1 minute
You have advantage on saves against poison
Gain the Message cantrip (telepathy-style, hissing into minds)
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