
Prerequisite: You must have been exposed to a rift, tear, or anomaly from beyond reality.
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Your mind bears a scar that twists magic and fate.
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You can cast silvery barbs once per long rest, without a spell slot.
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Whenever you roll a natural 1 on a d20, you regain 1d4 hit points and emit a faint glitch in space (a harmless visual anomaly).
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You have resistance to force damage.

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