You’ve developed resistance—and adaptation—to toxins mundane and magical.
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You gain resistance to poison damage.
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When a creature fails a saving throw against a poison you administer (via weapon, trap, or spell), they take 1d6 extra poison damage from the source.
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Once per long rest, you may choose to exude a cloud of poisonous mist in a 10-foot radius as a bonus action. Creatures in the area must succeed on a Constitution saving throw or be poisoned for 1 minute. They can repeat the save at the end of each turn.
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