Prerequisite: Level 4+
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength, Constitution or Dexterity score by 1, to a maximum of 20.
Fell the Mighty. Once per turn, when you hit a creature that has Legendary Resistance/Actions or whose CR is higher than your level with a melee attack, you can add 1d10 force damage to the attack.
Part the Weak. You have advantage on Intimidation checks against a creature whose CR is lower than your level. Additionally, when you would roll an intimidation check, you can use the stat increased by this feat rather than Charisma.
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