You've unlocked a deep, instinctual fighting ability that enables your body to move and react without conscious effort. Whether it be through intense training, divine intervention, or a near-death awakening, you've ascended beyond normal reflexes.
Prerequisite: Requires Dexterity 15 or higher, proficiency in Acrobatics or Insight
Benefits:
Autonomous Evasion - When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage. If the attack misses, you can move an additional 10 feet without provoking opportunity attacks. This feature may be used a number of times equal to your proficiency bonus (Acrobatics or Insight) per long rest.
Instinctual Strikes - When you make a melee weapon attack or unarmed strike on your turn, you can choose to ignore the target's AC and instead force them to make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the attack hits and deals an extra die of damage. On a success, it misses. You can use this feature once per turn, a number of times equal to your proficiency bonus per long rest.
Mind Like Water - You have advantage on initiative rolls. Additionally, you can't be surprised while you are conscious.
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