when in combat, your body gives you too much adrenaline, and you become almost entirely resistant to pain. all attacks that hit you deal only 1 damage, no matter what their normal damage will be. as long as your head is attached to your body, you can survive nearly everything and anything. Someone cuts your arm off? You can call it "nothing but a flesh wound" and smack them with your severed arm. Dragon breathes fire on you? You walk right through it and poke them in the eye. However, a while after combat ends all damage that was dealt to you goes back to doing its normal amount, and all that damage that those attacks would have dealt hit you all at once. this damage doesn't hit you immediately though, it hits you usually around an hour or so after combat ends. your party can prevent this from happening by healing you before the adrenaline runs out, but they don't know how much damage attacks would have done, so it may only cancel out some of the damage. for example, say you were stabbed in the arm and it would have dealt 10 damage, but the T.M.A. made it go down to one. before that 1 damage turns to 10 damage again, someone heals you for 6 damage. instead of turning into 10 damage, the 1 damage only turns into 4 damage.
(any attack damage --> 1 damage.)
(1 damage -> back to attack damage)
(impending attack damage is subtracted by healing health.)
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