Prerequisite: Dragonborn, proficiency with smith's tools, Rune Knight subclass
“To forge is to feel—to shape pain into purpose. Your blood carries the memory of the Earth Titans, whose craft gave voice to stone, steel, and soul alike.”
🌋 Feat Benefits
1. Soul-Tempered Crafting
-
You may add your Wisdom modifier to any Smith’s Tools check (minimum +1).
-
When crafting magical equipment or repairing broken weapons, you halve the time required and do not require a separate spellcaster to enchant mundane items (DM may still require rare ingredients).
-
DC 14 Smith's Tools (Intelligence or Wisdom) allows you to temporarily imbue an item with a minor rune-flavor effect (glow, warmth, resonating hum) lasting 8 hours.
2. Runeflare Surge (1/Short Rest) As a Bonus Action, you may channel your Forgeblood lineage through your runes and ignite a weapon or armor with ancestral power for 1 minute.
Choose one:
-
🔥 Weapon: Until the end of your turn, your melee attacks deal +1d6 force damage, and the target must succeed a DC 15 Strength save or be knocked 5 feet away.
-
🪨 Armor: Gain Temporary Hit Points = your Fighter level + Wisdom modifier, and when a creature hits you with a melee attack while you have these temp HP, they take force damage equal to your proficiency bonus.
3. Echo of the Forge When reduced to 0 HP, you may roll a DC 17 Constitution saving throw. On a success, you drop to 1 HP instead, and your body flares with ancestral energy:
-
Until the end of your next turn, you gain advantage on Strength checks and saving throws, and enemies have disadvantage to attack you if you’re wearing metal armor.
You may use this feature once per long rest.
Ancestral Rune of Terad, a custom item or tattoo Valrinn may earn later that evolves this feat with a signature ability tied to her story arc or forge magic.
Comments