General Feat (Prerequisite: Level 4)
You have studied the arcane energies of the four elements, you have learnt to bend the elements to your will, and even use them to enhance your combat prowess.
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
Control Elements. You gain the Elementalism Cantrip.
Combat Elements. As a bonus action, you can touch a simple or martial melee weapon and imbue it with one of the following damage types: Earth (Bludgeoning), Air (Thunder), Fire (Fire) or Water (Cold). For the next minute the weapon deals an extra 1d4 damage of the chosen type when it hits. You can use this feature a number of times equal to your proficiency bonus. All uses of this feature reset after a long rest.
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