General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Ghost Sight. You can see any Ghost, Specter, Will-o’-Wisp, or other incorporeal Undead with the Invisible condition within 120 feet of you as though it didn't have that condition, even if you have the Blinded condition.
Grave Speech. You can understand and speak to Undead, provided you share a language with them, and they can reply in kind (though they are under no obligation to do so, nor to be truthful). You can take the Influence Action to ask them questions or request the aid of their senses and abilities. On a success, the creature takes a single Action of your choice within the next minute, other than the Attack action. All further attempts to Influence that creature or another Undead revealed to you by this feat before the first creature completes its action automatically fails.
Apparitions. Whenever you enter a new area without visible Undead, the DM can ask you to roll on the Apparitions table below, and the result appears within sight of you. Any creatures that appear are indifferent to you and all other creatures in the area unless otherwise noted, and appear in spaces of the DMs choice within 120 feet of you. If a monster not noted above appears, use the appropriate statblock with the following changes: the creature is Undead instead of its other types, and it is incorporeal and invisible. If a result does not say when an apparition disappears, it remains until you leave the area.
| 1d100 | APPARITION |
|---|---|
| 01–04 | Roll twice on this table, ignoring this result on both rolls. |
| 05–08 | 1d4 Specters appear at least 60 feet away. |
| 09–12 | Unintelligible whispers emanate from a source you cannot locate within 30 feet of you. |
| 13–16 | 3d6 Ghosts flee into and behind nearby scenery when you look at them. |
| 17–20 | A Will-o’-Wisp hovers in your space for 10 minutes before floating away aimlessly. For the duration, you can see within 5 feet of you as though it were in Bright Light. |
| 21–24 | Unidentifiable ghostly creatures appear at the edges of your vision, behaving erratically for 1 minute before vanishing. |
| 25–28 | 1d12 Ghosts appear, seemingly unaware of their deaths. If you successfully influence them, they become convinced that they are dead, before forgetting again or fading from existence in 1d4 days. |
| 29–32 | A Specter appears, and responds to any questions you ask with general inquiries about recent local history. You cannot Influence it successfully without answering such a question. |
| 33–36 | 2d10 Will-o’-Wisps appear above containers and creatures you can see, hovering there for 1 minute before disappearing into the ground. |
| 37–40 | 2 Ghosts appear engaged in a duel with ghostly spells or weapons that don't affect other creatures or objects. |
| 41–44 | 5d10 ghostly figures appear, showing signs of death by a dragon's elemental breath and natural weapons. |
| 45–48 | Spectral forms of local wild animals appear, all fleeing in the same random direction. |
| 49–52 | 1d6 Specters appear trying to swim in the ground. |
| 53–56 | Nothing appears. |
| 57–60 | 3d12 Ghosts appear like soldiers of an ancient civilization, fighting 2d12 others with primitive weapons. |
| 61–64 | 2d4 ghostly Wolfs appear following a creature of the DM's choice for 1d4 hours. |
| 65–68 | A group of 1d4 Ghosts in fine clothes appear, watching you with disdain. |
| 69–72 | Roll 3 times on this table, ignoring this result each time. |
| 73–76 | You feel a nonspecific sense of dread for 1 minute. For the duration, you have Disadvantage on saving throws you make to avoid or end the Frightened condition on yourself. |
| 77–80 | Roll on this table again. You find the resulting apparition(s) attractive or endearing, unless they are nonspecific. |
| 81–84 | A spectral Cat appears and tries to rub against you. If you successfully Influence it, you can pet or hold it for 1 minute. If you fail, it flees and disappears. |
| 85–88 | A Will-o’-Wisp appears hovering directly in front of your eyes for 10 minutes. For the duration, you treat spaces other than your own as thought they were Lightly Obscured. |
| 89–92 | A specific apparition you have previously Influenced appears and remains for 1 minute. |
| 93–96 | A ghostly Raven or other creature with a challenge rating of 1/4 and a flying speed appears. It can understand you in a limited way, and you have Disadvantage on any check made to Influence it. |
| 97–00 | You feel a nonspecific sense of peace for 1 minute. For the duration, you have advantage on saving throws you make to avoid or end the Frightened condition on yourself. |
Previous Versions
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4/26/2025 5:38:53 AM
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4/26/2025 5:44:51 AM
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