Channel Divinity: Herald of Divine Wrath
As a reaction to a creature taking a hostile action against you, whether an attack, a harmful spell, or an insult, you can invoke your Channel Divinity to manifest your god’s overwhelming power.
For 1 minute, you radiate a 20-foot aura of divine presence, appearing either majestic or terrifying (your choice).
While this aura is active:
- Creatures with 15 hit points or fewer are paralyzed while they can see you.
- Every round, creatures that can see you within range must succeed on a Charisma saving throw against your spell save DC or be paralyzed until the aura ends or they lose sight of you.
- The creature that triggered this reaction makes this save at disadvantage.
- Creatures of your choice within range are unaffected by this aura.
Wrath of the Divine:
The first time a creature takes a hostile action against you during the aura, it must make a Constitution saving throw.
- On a failure, it takes 3d6 psychic damage, is knocked prone, and cannot stand until the aura ends.
- On a success, it takes half damage and remains standing.
The aura ends early if you fall unconscious, die, or use another Channel Divinity.
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