General Feat
You gain the following benefits.
Ability Score Increase. Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
Strengthen Poison. When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage and deals half damage (round down) to Immunity to Poison.
Create Poison. You gain proficiency with the Poisoner’s Kit. With 1 hour of work using such a kit, you can create a number of poison doses equal to your Proficiency Bonus which expire after a Long rest. As a Bonus action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a Constitution saving throw (DC is 8 + your Proficiency Bonus + your Dexterity or Intelligence modifer) or take a number of d8's Poison damage equal to your Proficiency Bonus and have the Poisoned condition until the end of your next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/27/2025 8:27:51 AM
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6
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3
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5e
|
Coming Soon
|
|
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4/27/2025 8:31:07 AM
|
7
|
0
|
--
|
Coming Soon
|
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