Drider Image
Prerequisite: Must be a Drow and be transformed into a Drider, usually by Lolth.
 

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen’s favor. Those that fail are transformed into driders — a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth’s power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.

“I failed the Spider Queen once. Never again.”

— Pellanistra the drider

Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.

On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and despise driders. However, they tolerate the presence of these creatures as living representatives of Lolth’s will, and a reminder of the fate that awaits all who fail the Spider Queen.

You have been transformed into a drider and gain the following straits:

  • You become a monstrosity, the lower half of your body below your waist becomes that of a giant spider and you become sexless.
  • Your size becomes large.
  • You gain a climb speed equal to your walking speed and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Your Strength, and Dexterity scores become 16 and your Constitution becomes 18 if they aren’t higher.
  • You ignore movement restrictions caused by webbing.
  • You gain proficiency in Stealth.
  • You gain a natural armor, when you aren’t wearing armor, your base AC is 16 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
  • You gain a Bite attack.
  • Your alignment becomes chaotic evil.

You gain indefinite madness as a flaw, roll 1d100 on the Indefinite Madness table below when you gain this feat.

Indefinite Madness

d100 Flaw (lasts until cured)
01–15 “Being drunk keeps me sane.”
16–25 “I keep whatever I find.”
26–30 “I try to become more like someone else I know — adopting his or her style of dress, mannerisms, and name.”
31–35 “I must bend the truth, exaggerate, or outright lie to be interesting to other people.”
36–45 “Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.”
46–50 “I find it hard to care about anything that goes on around me.”
51–55 “I don’t like the way people judge me all the time.”
56–70 “I am the smartest, wisest, strongest, fastest, and most beautiful person I know.”
71–80 “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
81–85 “There’s only one person I can trust. And only I can see this special friend.”
86–95 “I can’t take anything seriously. The more serious the situation, the funnier I find it.”
96–100 “I’ve discovered that I really like killing people.”

Previous Versions

Name Date Modified Views Adds Version Actions
9/12/2024 12:52:39 PM
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12/26/2024 5:34:00 AM
18
5
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4/30/2025 10:56:53 PM
12
4
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Drider Image

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