Hephaestus Feat (Prerequisite: be Hephaestus)
You gain the Green-Flame Blade cantrip.
Once per long rest, you can take an action to infuse an enchantment onto a weapon of your choice. Roll a d8, and apply the corresponding effect from the appropriate weapons’ table.
Once a weapon has been enchanted, it cannot be enchanted again. Enchantments cannot be removed.
Melee Weapons:
|
Roll |
Name |
Effect |
|
1 |
Curse of Vanishing |
If the person holding an item bearing this enchantment drops to zero hit points, this item will crumble to dust. This damage cannot be reversed. |
|
2 |
Curse of Binding |
An item bearing this enchantment can only be used by the individual who originally enchanted it. If anyone other than the original enchanter holds this item, it will crumble to dust. This damage cannot be reversed. |
|
3 |
Mending |
Once per day, the holder may use an action to magically mend any damage done to an item bearing this enchantment. This does not include damage inflicted by curses. |
|
4 |
Knockback |
A limited number of times per long rest, a creature hit by a successful weapon attack from this item must make a strength saving throw against the attacker’s strength score. If unsuccessful, the creature is pushed back 15 feet in a straight line away from the attacker. This feature can be used a number of times per long rest equal to your proficiency bonus. |
|
5 |
Smite |
Successful attacks made with an item bearing this enchantment do an additional 1d6 radiant damage to undead creatures. |
|
6 |
Fire Aspect |
Successful attacks made with an item bearing this enchantment do an additional 1d4 fire damage. |
|
7 |
Sharpness |
Successful attacks made with an item bearing this enchantment do an additional +4 slashing damage. |
|
8 |
Sweeping Edge |
When a successful attack is made against a creature using an item bearing this enchantment, any other creature within 5 feet will automatically take 1d4 damage. |
Projectile Weapons:
|
Roll |
Name |
Effect |
|
1 |
Curse of Vanishing |
If the person holding an item bearing this enchantment drops to zero hit points, this item will break beyond repair. This damage cannot be reversed by magical or non-magical means. |
|
2 |
Curse of Binding |
An item bearing this enchantment can only be used by the individual who originally enchanted it. If anyone other than the original enchanter holds this item, it will crumble to dust, and this damage cannot be reversed by magical or non-magical means. |
|
3 |
Mending |
Once per day, the holder may use an action to magically mend any damage done to an item bearing this enchantment. This does not include damage inflicted by curses. |
|
4 |
Punch |
A limited number of times per long rest, a creature hit by a successful weapon attack from this item must make a strength saving throw against the attacker’s dexterity score. If unsuccessful, the creature is pushed back 15 feet in a straight line away from the attacker. This feature can be used a number of times per long rest equal to your proficiency bonus +1. |
|
5 |
Flame |
Successful attacks made with an item bearing this enchantment do an additional 1d4 fire damage. |
|
6 |
Channelling |
Successful attacks made with an item bearing this enchantment do an additional 1d4 lightning damage. |
|
7 |
Power |
Successful attacks made with an item bearing this enchantment do an additional +4 piercing damage. |
|
8 |
Piercing |
When a successful attack is made against a creature using an item bearing this enchantment, any other creature within a straight line from the holder for the remaining range of the item will automatically take 1d4 damage. |
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