You gain the ability to parry incoming attacks with your shield.
Shield Parry: If you are holding a shield, you can choose (as a reaction) to roll a D20 and add or subtract your proficiency bonus to try to match the attacker's attack roll. If you successfully match the roll, you take no damage from that attack and (only if it was a melee attack) the enemy is now stuned until its next turn. However, if your roll is too low, you parried too early, fail the parry and take the incoming attack regardless of AC. If you roll too high, you parried too late and your AC is not affected.
Long range attack: When you parry a long range attack or a projectile, apply the same rules except that the opponent will not be stunned by the parry.
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