This vibrant green tattoo blossoms across Gwyneth’s skin like vines carved from bark and inked in shimmering golden sap. It pulses with divine magic, ever-shifting in subtle patterns that mirror the roots the Feywild was built upon.
Properties of the Verdant Mark:
Nature’s Wrath: When you enter Rage, choose one of the following auras to activate until the Rage ends:
- Thorns of the Primordial: Enemies within 10 ft take 1d6 piercing damage when they hit you with melee attacks.
- Blessing of Bloom: Allies within 10 ft gain temporary HP equal to your Rage bonus at the start of their turns.
- Grasping Roots: Difficult terrain extends 15 ft around you. Enemies treat this area as difficult terrain and must succeed on a Strength saving throw (DC = 8 + Prof + Con mod) or have their speed halved until the end of their next turn.
Divine Rebirth (1/long rest): When you are reduced to 0 HP while raging, you instead drop to 1 HP. You regain hit points equal to half your max HP and burst in radiant vines. Each enemy within 10 ft must make a Dex save (DC 16) or take 4d10 radiant damage and be restrained by nature’s grasp (save at end of turn).
Primordial Memory: You can cast Commune with Nature once per long rest without components. When you do, Aravyre may whisper guidance or riddles to you, determined by the DM.
Verdanathar's Resilience: Your Strength Ability score increases by 2.
Aravyre's Wisdom: You Wisdom Ability score inreases by 2
Aravyre’s Heir: While attuned and raging, you are always under the effect of freedom of movement. In addition, you can understand and speak with plants and beasts as if under speak with animals/plants.
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