You snap your fingers and things go boom... You may use Fireball at will. The explosive effect of your Fireball doesn’t travel from your person to the target; instead it spontaneously generates in the approximate area you want it to when you snap.
Mind Blower: You target a creature with a head within 60 feet of you that you can see or hear. The target must make an Intelligence saving throw against your Powers Save DC. On a failed save, a target takes 14d6 psychic damage and is stunned. On a successful save, a target takes half as much damage and isn’t stunned. If a target is killed by this damage, its head explodes into a grisly mist.
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