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You gain the following effects:

your charisma increases by 5 to a maximum of 30

you gain horns and wings

you gain a flight speed of 60 ft

You gain the following attack: Gore. You can use a bonus action to make an attack using charisma modifier, range 5 feet, 1d8 piercing damage or 2d8 if you’ve moved 20 feet or more on this turn

you become proficient with the whip

you gain the ability to summon a whip of fire (no action). Whip: you can use an action to attack with your whip using your charisma and dexterity modifiers 1d10 slashing+1d10 fire damage. If hit OR if you miss, your opponent becomes trapped in the fiery whip (you must summon a new whip). While trapped in this way they are grappled, incapacitated, and restrained. They float along behind you in an orderly queue. You can grapple any number of creatures in this way. Each grappled creature takes 1 fire damage on their first turn, 2 on their second, 3 on their third and so on. You may use 5 feet of movement to move a trapped creature and force them to stay there this trap can only be undone by killing you, dispel evil, or similar magic.

you gain proficiency in persuasion and deception

you have advantage on persuasion and deception checks

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