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You have become a vampire lord, you gain the following benefits and consequences.

Immortality: A vampire lord can only be killed under specific circumstances. These circumstances are as follows: the vampire lord suffers all points of exhaustion, the vampire reaches 0 Hit Points in sunlight or running water, or something halts the vampire from transforming when it reaches 0 Hit Points.

Misty Escape: When the vampire drops to 0 hit points outside of its resting place, the vampire lord transforms into a cloud of mist instead of falling unconscious, provided that is isn't in sunlight or running water. If it can't transform, it is destroyed. Once in its resting place, it reverts to its vampire form. It is then forced to remain in its resting place until it regains 1 hit point. After spending 1 minute in its resting place with 0 hit points, it regains 1 hit point.

Ability Score Improvement: You automatically have an 18 on your STR, DEX, and CON. If you already have 18 in any of these categories, add 2 to your score. This ability may exceed the physical threshold you once had.

Damage Immunities: necrotic, poison; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered

Condition Immunities: charmed, frightened 

Darkvision: You get darkrkvision out to 120ft.

Undead Nature: You count as undead in all relevant circumstances. As such, you do not require air, food (except blood), or sleep. In order to get the benefits of a Long Rest, the vampire must use a ritual to create a Resting Place, which requires a coffin.

Legendary Resistance: If the vampire lord fails a saving throw, they may choose to succeed instead. (3/day)

Regeneration: The vampire lord regains 1d10+your level Hit Points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from Holy Water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb: The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses: The vampire lord has the following flaws:
Forbiddance. The vampire lord can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire lord takes 15 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire lord's heart while the vampire is incapacitated in its Resting Place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire lord takes 15 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on Attack Rolls and Ability Checks.

Improved Blood Frenzy: When you successfully drink blood, you gain the Haste condition, which gives the same effect the same as the spell. You also deal an extra 1d10 necrotic damage on unarmed attacks,  have advantage on STR and DEX saving throws, and no longer suffer a penalty to WIS saving throws. In addition, your body no longer is affected by the type of blood you drink, including demonic, darkspawn blood, etc.

Bloodthirst: A vampire lord must consume blood to survive, as to keep their body from burning unto itself. You must drink 15hp worth of blood every day. Every day that you don't follow this, you take a point of exhaustion, which requires 20hp worth of blood per point of exhaustion plus a long rest, to get rid of, also if this ability decreases a humanoid character to 0 hp you can make this character rise as a vampire spawn if you bury them and stay within 60 ft. of their burial place until the next dusk they are now under your full control until killed.

Misty Escape: When the vampire drops to 0 hit points outside of its resting place, the vampire lord transforms into a cloud of mist instead of falling unconscious, provided that is isn't in sunlight or running water. If it can't transform, it is destroyed. Once in its resting place, it reverts to its vampire form. It is then forced to remain in its resting place until it regains at least 1 hit point. After spending 1 minute in its resting place with 0 hit points, it regains 1 hit point.

this is almost completely based of roche123’s Vampire lord with the exception that you can turn people into vampire spawn, I thought it had to be added if this feels like copy right I’m sorry.

Vampire Lord Image

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