Prerequisite: "Requires charger", "Requires Strength or Dexterity 13+"
When you make a melee weapon attack at the end of a Dash using the Charger feat:
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For every 10 feet you moved in a straight line before the attack, you add one additional damage die of the weapon’s normal damage type to the attack.
Notes:
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Maximum bonus damage dice equals your proficiency bonus.
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The movement must be uninterrupted (no difficult terrain, turns greater than 45°, or grapples).
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This bonus damage only applies to the attack granted by the Charger feat.
Example:
If you Dash 40 feet in a straight line and make a Charger attack with a longsword (1d8), the attack deals 5d8 damage (1 base + 4 bonus).
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