You spend 2 Sorcery Points to rip and tear at the weave surrounding an attacking creature.
As a reaction to being hit with an attack, roll a d8 to determine which negative effect applies to the creature
1 The creature is blinded until the end of your next turn
2 The creature is banished to the ethereal plain until the end of your next turn
3 The creature takes half as much damage as it dealt to you
4 The creature must succeed on an Intelligence saving throw against your spell save DC, on a fail their weapon vanishes from their hand and reapers in a random location within 15ft of you
5 The creature is stunned until the end of its next turn
6 The creature is charmed by you and cannot attack you until the end of its next turn
7 The creatures movement speed is reduced to 0 and is dropped prone until the end of your next turn
8 The creature is wracked with immense pain, they become incapacitated until the end of your next turn, and must succeed on a wisdom saving throw against your spell save DC, on a fail they take 3d6 psychic damage, and if they were concentrating on a spell, that concentration is broken
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