Apocalyptic Oath Image

Apocalyptic Oath 

 
Prerequisite: Membership in the Ill Omens.
When you take this feat, you gain two benefits:
  • Group Fortitude. At the start of each session, you gain temporary hit points equal to 2 × the number of Ill Omens (including you) in your party (minimum 2). This Temp HP can stack with existing Temp HP you already have.

 

  • Coordinated Strike.
    • Trigger (Reaction): On your turn, at the moment you would make an attack roll, you can use your Reaction if you and at least one other Ill Omen are each within 5 feet of an enemy.
    • When you do, you make that attack roll with advantage. If you hit, you gain a unity point.
    • You can use this feature a number of times equal to your proficiency bonus per short rest.

Solo Mastery. If you’re the only Ill Omen with this feat in the session, ignore the above benefits and instead choose one Domain Boon (Death, Famine, War, Conquest, Chaos, or Herald) as described in the feat. Once you use your chosen boon, you can’t use it again until you finish a short rest.

Domain Solo Boon | (1/short rest)

 
  • Death:  Grave Touch. As an action, extend a hand to a corpse within 5 ft. and lay it to rest. Upon doing so, you or an ally within 30 feet regains hit points equal to 3d6. If the Corpse was an undead, fiend or celestial, this bonus increases to 4d6.
  • Famine: Starvation Hex. As a bonus action, choose a number of creatures equal to your proficiency bonus you can see within 60 ft. It makes a Con save (DC = 8 + your Cha mod + prof). On a fail, it takes 2d6 + charisma modifier in necrotic damage and can’t regain hit points until end of its next turn. On a success, they take half damage and aren't hexed.
  • War: Raging Onslaught: After taking the Attack action, you can force a creature to make a Strength Saving throw  (DC = 8 + your Str mod + prof) or be either pulled or pushed up to 15 feet. If they are an enemy, they fall prone upon being pulled. If they are an ally, they gain temporary hit points equal to your level. 
  • Conquest: Words of Subjugation. Upon ending your turn within 30 feet of a hostile creature. As a reaction, choose a number of creatures equal to your proficiency bonus within 30 ft that can hear you. Those creatures makes a Wis save (DC = 8 + your Cha mod + prof). On a fail, it’s frightened of you until the end of your next turn.
  • Chaos: Chaotic Burst. As an action, you unleash a 15-ft cone of raw energy. Creatures in the area make a Dex save (DC = 8 + your Wis mod + prof). On a fail, they take 3d6 force damage and are pushed back 15 feet; on success, half damage, no movement.
  • Herald: Herald’s Warning. You unleash a bone-chilling prophecy, proclaiming the apocalypse’s first stirrings. Until the start of your next turn, 2 allies of your choice within 30 feet of you who can hear you gains advantage on one attack roll or one saving throw they make before then.
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