Path Of The Hell Raiser Image

The more chaotic and evil aspects of divinity appeal to you. Achieve godhood to please your desires for nefarious purposes!

Earthly Anchor

At 3rd level, your actions bring about a glimmer in your eyes for treasures of the material world. You gain proficiency in the Investigation skill, if you already have proficiency in it, you can double your proficiency bonus.

Protection Pact

At 6th level, you have signed a pact with a fiendish entity to grant you protection. You are now considered to be under the effects of nondetection spell at all times and may not be moved or teleported by a magical effect without your consent.

Gilded Eyes

At 14th level, you can see further into dim light an additional 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Weakening Gaze

At 17th level, you may attempt to weaken a creature that you can see within 60 feet of you as an action or bonus action. The target must make a DC 8 + your proficiency bonus + your Wisdom modifier Charisma saving throw to not gain disadvantage on their next attack roll and saving throw until the start of your next turn. You may use this feature a number of times equal to your Wisdom modifier, and you regain all uses of this feature after you finish a long rest.

Lock Down

When you reach 20th level, whenever a creature moves within 5 feet of you or moves out of your reach on their turn, you may use your reaction to make an opportunity attack against them. If this attack lands their movement speed becomes 0 until the start of your next turn.

Path Of The Hell Raiser Image

Comments

Posts Quoted:
Reply
Clear All Quotes