You have honed your craft beyond basic brewing, learning to procure potent components from the natural world and create a wider array of specialized poisons.
Resourceful Harvester You have learned to identify and procure potent poison components from the natural world using your poisoner's kit.
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Harvesting from Creatures: You can spend 10 minutes using your poisoner's kit to attempt to extract poison from a creature that is either incapacitated or has died within the last hour. After this time, make a DC 20 Intelligence (Nature) check. On a successful check, you harvest one dose of ready-to-use poison specific to that creature. The DM determines the exact type of poison harvested. On a failed check, you are unable to extract any poison.
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Foraging Components: Alternatively, you can spend one hour using your poisoner's kit to forage in the nearby area for poisonous plants or fungi. After this time, make a DC 20 Wisdom (Survival) check. On a successful check, roll once on the Foraging Table below to determine what specific component you find. On a failed check, you find nothing of use.
Foraging Table When you successfully forage for components, roll a d12. The result indicates one unit of the named botanical component found.
Advanced Poison Crafting As part of a short rest, you can use your poisoner's kit and the requisite foraged poison components to create a specialized poison, chosen from the "Poisons from Foraged Components" list below.
To create this dose:
- You must expend the listed components for one dose of the chosen poison.
- Make an Intelligence (Poisoner's Kit) check against that poison's listed Crafting DC.
- On a success, you create one dose of the chosen poison.
- On a failure, the expended components are lost.
Poisons from Foraged Components
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