The Steel Ministry does not trust magic. It does not revere it, nor fear it. It catalogs, interrogates, and punishes it, by decree of the Lord Ruler. Casters, no matter their oath or origin, are watched with suspicion; their words, their gestures, their very breath are potential instruments of corruption. A veteran of their ranks, you have been trained to be able to identify and spot even the most subtle of heresy's, and fight against it, in order to preserve His Divine Order.
You bear the ritualistic tattoos of the Steel Ministry, always being recognized as a member of the Organization, to those who are familiar with it and it's workings. When interacting with known or suspected spellcasters, you gain advantage on any checks you make to interact or investigate them directly.
You are trained to be prepared and ready to combat all types of magic, as the Lord Ruler has decreed: while outside of active combat, you have been trained to focus your senses to detect the presence of the arcane. You can detect the presence of magic within 120 feet of you. You always know what Arcane School the magic belongs to, and as a bonus action, may choose to make an Arcana check, against the caster's Spell DC (if there is none, default to a DC of 15). On a successful check, you learn what the spell or magical effect is.
Previous Versions
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5/9/2025 9:51:28 PM
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Coming Soon
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