prerequisite: 13 wisdom
You have grown in understanding the indisputable kismet of fates and cosmic energy, using your new awareness to find opportunities for good/bad deserving deeds unto the many you can connect to a feed of karmic points that aid in a push for your favour and others connected to you.
Karma
Every time you finish a long rest, you gain 3 positive Karma. The DM can grant you more Karma if they deem your actions merit it, though you can only have a maximum of 3 Karma at any time.
Positive Karma can be spent to give advantage to a roll that is being made.
When a Positive Karma is spent on a character other than the one using this feat, the character gains a negative Karma.
Negative Karma can be spent to apply disadvantage to a roll that is being made, other than a death saving throw.
Karma can also be used after the roll is made, unless the result is a natural 1 or 20 on a d20.
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