Summon Holy Sentinel Image

Sentinels can now be summoned through means within your reach! Manifest the power of Hallion’s justice and banish those responsible for their sins and blight upon the world. First, we will start with a brief overview of how the system works and then expand upon those rules further.

  1. The Sentinel Bond ranking system; increase your bond for more summoning opportunities, easier connection to speak while not in combat and other special abilities. Kind of like a relationship mechanic!
  2. Sacrifice is the name of the game. There will be certain materials, resources and blood required to summon forth the wrath of Hallion.
  3. There are always consequences. Summoning your companion repeatedly without proper downtime in between or push too hard in Sentinel form and the consequences could be dire and long lasting.

Sentinel Bond:

Bond level 1:

  1. Entitles the summoner to one guaranteed summon and another summon that can be earned. 
  2. Grants one (1) “Sentinel Inspiration point” to reroll any d20 test OR grants one (1) “Sentinel’s Vengeance point” that allows the user to deal max damage on any damage roll. (So if an attack does 2d12 or 6d6 that would be max damage of 24 and 36 respectively).  The user must pick one and stick with their choice through all bond levels. The use of this point refreshes every long rest and is meant to be used outside of Sentinel form.
  3. Allows for a chance, once per level, to speak to the Sentinels, wherever they may be. This chance will be represented in a percentile die challenge. The percentile required is a roll anywhere between 92-98 for bond level 1 and can be attempted once per long rest, per party. At bond level 1, the players have, party wide, 1 conversation per character level.

How to summon your Sentinel, Hallion’s Holy Wrath:

After encountering enough near-death experiences and finding balance with your celestial guardian, you are able to call upon your Sentinel one time with a few ingredients. Through your brief time with the Sentinels, some information and knowledge passes between both minds like a natural filter and this procedure for summoning was imparted upon the players through that method.

The procedure for the “free” summon requires a small sacrifice of blood (1hp, a self-inflicted bite, dagger slice etc. just enough to get a bit of blood going), and the mouthing of an incantation, as well as a strong focus on the energy within yourself. This brings forth the Sentinel in combat for 30 seconds (5 rounds) and 10 seconds out of combat (2 rounds). 

Incantation, in Celestial: Through the Grace of the Flames of Justice, I Summon you forth, Holy Sentinel!

Summoning through Duty, Sacrifice and Consequence

Duty, Sacrifice and Consequence is the only way to call forth a Sentinel more times than your level allows. At Bond level 1, you may summon your Sentinel one time through this method.

Duty Points:

All of those who wish to summon forth your Sentinel an additional time must achieve one of three possible goals:

  • An act of valor or bravery
  • An act of kindness or healing
  • An act of charity or non-physical sacrifice

 Achieving any of these goals grants a “Duty point.” 

If your intention is to achieve these goals in a certain scenario, don’t be afraid to let the DM know. The methods in which you achieve them have to stand up to the scrutiny of Hallion’s Sentinels himself, so simply handing a gold coin to a poor person doesn’t fulfill the requirement. 

The only requirement is that any of these acts don’t directly aid in the fulfillment of evil deeds. So giving the BBEG a sack of gold to help him fund an army does not count either. Think anything that doesn’t align with evil is acceptable. When you achieve any of these prerequisites, the DM will let you know that you’ve met your duty and can check off the box for that corresponding requirement, awarding you one “duty point.” Once you have a duty point, you may move on to sacrifice. 

Sacrifice

The second requirement for summoning your Sentinel is sacrificing one or both of your two most precious resources; spell slots and hit points. The ritual sacrifice takes 3 days and may be done simultaneously with the gathering of a duty point, as well. 

At the start of each day, the player may make a sacrifice of blood or spell slots or both to gain 1 step on the “Sacrificial Path”. Three steps are required for summoning. Follow the tables below to decide which, “Sacrificial Path”, you would like to take.

Sacrificial Path, Martial 

For those non-magically inclined, (including fighters who are arcane warriors and warlocks), your price is strictly more blood than is required of the others. 

Over the course of three days, you must ritualistically draw your own blood, offering some of your own life force to the summoning of a Sentinel. 

Day #

Debuff

1

15% total HP reduction

2

10% total HP reduction 

3

5% total HP reduction 

 

Sacrificial Path, Arcane

For those magically inclined, you may sacrifice your arcane energy as a substitute for the blood sacrifice to bring forth your Sentinel. 

Over the course of 3 days, you must ritualistically sacrifice your spell slots, giving arcane life to your Holy Sentinel. 

 

Day #

Debuff

1

3 spell slots burned

2

2 spell slots burned 

3

1 spell slot burned

 

Sacrificial Path, Mixed 

For those who wish to mix blood sacrifice and arcane sacrifice, follow the tables above. You may forfeit either resource to achieve your summoning. Be sure to take the debuff congruent to whichever step of the Sacrificial Path you are on.

For example: If you burn three spell slots on day one, you would choose between the magical or martial sacrifice on the "Day Two" portion of either chart. The same rules apply for Day Three. 

Putting it all together:

Now that you have your duty point and have taken 3 steps on the “Sacrificial Path,” you must long rest. On the morning after you have fulfilled your duty and sacrificed your own life force, you gain a Sentinel Charge, able to be used at any time as an action by performing the short and sweet ritual detailed in the “free summoning” part of the document, (incantation, 1hp of blood loss and focus). Your time in sentinel form through this method matches that of your “free summon.” At Bond level 1 it is 30 seconds in combat (5 rounds) and 10 seconds out of combat (2 rounds).

General information about through Duty, Sacrifice and Consequence

If you start the ritual and fail to sacrifice on three consecutive days, the ritual fails and you must wait one full day before beginning again. 

Time in Sentinel Form can be increased by leveling your bond.

The resources you sacrifice reset after a long rest during the three days of the ritual, making it a non-cumulative effect.

Once you sacrifice your resources over the course of three days, you gain your Sentinel Charge that remains ready to use until you level up. 

Consequence:

After reverting to normal form from Sentinel form after a summon, the players must roll a d6 to determine an effect from the table. If you are reverting from your free use, you may roll twice and take the result of your choice. The negative effects of reversion will intensify the higher your bond level gets. 

Roll

Effect

1

-1 on saving throws until a long rest is taken

2

-1 on ability checks until a long rest is taken

 

-2 on all damage rolls until a long rest is taken

4

1 level one spell slot burned until a long rest is taken OR 10% health reduction until a long rest is taken (class dependent)

5

Half movement speed until a long rest is taken

6

No effect

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2026 1:08:56 PM
20
2
Bond Level 1
Coming Soon
Summon Holy Sentinel Image

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